I’ve updated the stable slot calculator to include Time of Legends and the animal taming mastery, “boarding.”
Previously, a 120 taming/lore/vet tamer earned 14 stable slots, plus 2 for the Stygian Abyss expansion. Time of Legends adds 2 more stable slots for everyone (so, 18 total for a 120 tamer), and when you activate the taming mastery, the boarding skill (passive) gives you an additional +1 slot for each tier of the mastery you’ve earned (i.e. +1 for each volume of the animal taming primer that you’ve eaten). That’s a max of +3 for a total of 21 stable slots for a 120 tamer with both expansions and all 3 tiers of the taming mastery completed and active.
Go get some dragon turtles and fill those new stable slots!
With the renewed interest in max possible stats and skills for the latest GD-like beasts, dragon turtles, I’ve put together a little calculator to help you figure out the max that your greater dragon or dragon turtle will train up to in its over-GM skills.
Wrestling, tactics, and resist lose 28% (greater dragons) or 55% (dragon turtles) of their wild skill values after taming, and can then be trained back up to 90% of their wild max. For wrestling, the wild max is 145, so the tamed max (after training) is 130.5. For tactics and resisting spells, the wild max is 140, so the tamed max (after training) is 126.
Magery can be above GM, but it does not lose the 28% or 55% after taming – so whatever the post-tame magery is at, that’s its max (wild max 140, tamed max 126). It won’t gain above what it started with post-tame.
To save you the hassle of doing the math, here’s a calculator!
By request, I’ve added the skree to the Pet Power Calculator. Note that I’ve used the Stratics Hunter’s Guide data, which only has 7 readings of skree stats, so your skree may very well fall outside of those ranges. If you do receive a message from the calculator to that effect, please let me know and I will update the skree data in the calc.
Early results appear to indicate that dragon turtles share the same stats/resists as greater dragons. (This would, I believe, be a lovely approach by the dev team – get those big flappy dragons into the stables so that we have a smaller, less flappy alternative for big events and champ spawns, etc).
I’ve added dragon turtles to the Pet Power Calculator, with the same information as greater dragons. THIS COULD CHANGE. So far, I’ve got less than 10 reports of dragon turtle hatchling stats, resists, and skills, but so far, they all fall within the GD ranges.
Please let me know if you find any dragon turtles outside the ranges. (The calculator should give you an error message if you input data outside the ranges).
I’ve added wild tigers to the Pet Power Calculator.
Note that the data is based on only 50 or so tigers; I need to collect more data to verify that the numbers are correct. They should be in the ballpark.
My first random tiger tame was a 3.1 🙂
For those of you looking forward to taming tigers in the new expansion, here’s some player research from Stratics. Thanks, PlayerSkillFTW!
So, i’ve been running around gathering info on Tigers with Animal Lore (i lored 50 Tigers) as well as in-combat observations, and here’s the results.
Only 1 out of the 50 Tigers was a special color, black.
Base Damage: 18-24
The Tiger has access to Bleed Attack, as well as a special that reduces the opponents Physical Resist by 5 for a few seconds (seen as a brief sparkle graphic). Lesser Hiryus/Hiryus also possess this attack. The Tiger is not mountable, and does not have Pack Instincts. The Tiger is often angered by tame attempts, and takes 2 Control Slots when tamed.
I then did a combat comparison between the Tiger to the current, best 2 Slot pet, the Bake Kitsune. Both were fully trained, and had good overall stats for their species. I had each attack a tame, fully trained Greater Dragon with 117.0 Wrestling, until it was redlined. It took the Tiger 1 minute and 45 seconds to redline the Greater. It took the Bake Kitsune 2 minutes, 47 seconds to redline the Greater.
So it appears the Tiger has greater offensive power than the Bake Kitsune, and is tankier against pure Physical opponents (due to higher Health and Physical Resist), but is less tanky against opponents that use magic or do melee damage other than Physical.
Thanks to Helshmyr for alerting me to a bit of bad advice from the Best Battle Pet tool! Chief Paroxysmus was listed as a good monster against certain pets, but based on his special “eat pets” ability, no pet is a wise choice when it comes to fighting Chief Paroxy.
I’ve adjusted the recommendations for this monster. (No pets are safe!)
I’ve put together a video of a random cu sidhe taming session. A highlight is that I walk through the sandy area and lower greenery of the Twisted Weald to show common spots you might get hung up on while lead-taming, and how to walk through without getting tripped up. I also get bit in the arse quite a few times by these pups. Always fun!
Posted in: Community
Eighteen years ago, in February 1996, a community known as The Syndicate (www.LLTS.org) was formed. In that era, dial-up modems were still used by many people to connect to the internet. Speeds of 1200 baud were lightning fast. Computers that we gamed on had a small fraction of the power of your droid or iPhone. The colors you could display on your monitor, for most people, were limited to 256 different colors. If you were one of the fortunate few, you may have had a 3DFX graphics card with a couple megabytes of RAM on it, which was the ‘king’ of graphics back in the day.
The Syndicate community was founded with the hope, belief and dream that players would want to come together as a team of friends; who wanted to stick together for years; and who would be able to work through the challenges that often tear communities apart. Right from the beginning, the community faced big hurdles. Initial recruiting practices were abysmal with an applicant merely needing an email address to join. Sometimes they didn’t even need that because entire other guilds wholesale merged with The Syndicate. Those were challenging times but as player expectations were low back in those days, we were able to weather that storm. Now, 18 years later, we look back on those mistakes as opportunities we were fortunate to have as they helped shape us into what we are today.
We have watched as over 66,000,000 other communities have risen and fallen during that same time. We weathered the storms of criticism that you can’t be a “large” guild yet still be unified and friends. We have overcome the challenges of seeing entire gaming universes, that players dedicated years of their time to, get shut down and having to migrate communities of people to new worlds without falling apart.
While there are other successful, fun loving and friend focused communities in the online gaming space, The Syndicate is very proud of its unique achievements within the gaming and community space.
* We created the largest, single guild, annual conference known as SyndCon. This year will mark the 13th year we have held that event.
* We hold the Guinness World Record for the longest, continuously operating, online gaming community.
* We have a retention rate that is unrivaled in the online space. On average, we lose 1-2 people per year. That is a .08% loss rate or said another way, a 99.92% retention rate. That metric is key to us because our people are our reason for existing.
* We have our own studio that does strategy guide writing and game and hardware consulting and testing.
One of the more interesting things about this anniversary is that it is the harbinger of change in the MMORPG universe. As our move into our 19th year as a community, internally we are growing our future not just with friends and significant others of our members, but also from the children of our members as they are now turning 18 years old (which is a requirement to join). Internally that means we have a whole new set of expectations entering into our community. New members who have only known MMORPGs similar to WoW or EQ or UO or Rift are heading off to college and expressing their preferences and expectations and desires within the community.
Why does that matter? It matters because the MMOs of the past 18 years were created, in large part, by a community of developers who knew the world of BBS gaming via a modem… who played MUDs and MOOs… who, in the more senior levels, knew gaming before there were computers. We are just now reaching the point where the future programmers, designers, producers etc.. are heading off to college having never known a world without MMORPGS. Some of the core mechanics and concepts that shaped what “success” is in the MMORPG world are things they have never experienced, and that isn’t a bad thing. It means there is change coming to the MMO space.
Those new developers and new community members have a vision that grew up and evolved under a different set of circumstances than those that created Ultima Online.. or that created The Syndicate for that matter. The future of gaming and even of gaming communities is going to be evolving in the next few years. What “success” means to a game… what a “successful community” means in terms of the services it offers to its members… are all changing and evolving even though the future, key influencers don’t even realize who they are yet or how their vision is and will change things.
So while The Syndicate turning 18 years old may or may not be of interest to you, the idea that it is a harbinger of change coming to the MMO space is one we should all be watching eagerly over the next few years. There is a growing chorus within the online community that there is too much rehashing of the same ideas, same mechanics, and same ways to ‘win’ a game. Fresh ideas and the change they bring is an exciting thing to contemplate. Some of those fresh ideas are coming from old veterans of the industry such as EQ Next or Shroud of the Avatar or Star Citizen. However, from here forward, an increasing number of the fresh ideas will come from players who never lived in a world where Wing Commander was a single player game and that was all anyone knew. Where Utima 1 was a game where a “walkthrough” was not a website you sent your buddy to but was a conversation over lunch to try to compare notes and share your experiences. There are definitely some exciting times ahead as future developers start designing without many of the preconceived notions, born from a time before MMOs, that drive many of our current day gaming worlds.
Source: The Syndicate